Spin and pray - how gambling penetrates mobile games

I spent some time reading some interesting articles and studying last Sunday as I do every weekend. AppAnnie Index - 2013 Retrospective is a document which I was looking forward to reading for several weeks because it always promises to be packed with dozens of stats and charts. After a few minutes of reading, you can clearly see the trends in mobile business.

One of the many interesting facts was a table of the Top Games of 2013 in the United States which was sorted by revenue. Victory of Candy Crush Saga by King followed by two Supercell titles called Clash of Clans and Hay Day wasn’t surprising at all. However, in 6th place was Slotomania by Ceasers Entertainment followed by Big Fish Casino. Another title, DoubleDown Casino by International Game Technology confirmed a clear fact: gambling has already hit the mobile gaming industry and is generating loads of cash!

Gambling principles aren’t something new in casual games: you can get more lives using the “wheel of fortune” in Eyenigma or you can play like hell to unlock the “Magic Box” in Subway Surfers without even knowing what is inside. The uncertainty, tension and chance for a big victory is something which makes p

eople really excited without even knowing what those principles are which form the foundation of Las Vegas Casinos.

As the business moves from the classic online casinos to mobile devices it brings a sharp rise of a younger audience. Sites like www.riverbellecasino.com and many others confirm that the more animated and engaging the experience, the more attractive it is to those who would never think about playing “in real life”. I also suspect that Zynga, King or Big Fish Games will begin partnerships with state-based gambling companies to provide the software for the next generation of virtual casinos. They’ll start building the infrastructure now and will move quickly as the walls of gambling regulations fall down in the U.S. in the upcoming years.

For me personally, the gambling business is far too distant but there’s certainly lots to learn as to the gambling psychology, the risk & reward principles, the tension of uncertainty, the excitement of winning big jackpots. Why not incorporate some of those principles in our games today? Wouldn’t it be fun to have the opportunity to win “a life back” once the game is over for you? Just spin and pray, there is always a chance!

posted 2 weeks ago

We’ve created four cute fairy tale characters for the game “Puppets” for Leap Motion during the last summer. We’ve found out soon after finishing the set with an amazing designer Pavel Siska that in Leap Motion’s Airspace are just geeks and techies, The intention to create an app for kids was a business non sense. 
It’s like selling your kids, but if anyone wants to adopt this gang, please visit the Unity Asset Store and get them for $20.
http://u3d.as/content/flow-studio/fairy-tale-characters/6WY

We’ve created four cute fairy tale characters for the game “Puppets” for Leap Motion during the last summer. We’ve found out soon after finishing the set with an amazing designer Pavel Siska that in Leap Motion’s Airspace are just geeks and techies, The intention to create an app for kids was a business non sense.

It’s like selling your kids, but if anyone wants to adopt this gang, please visit the Unity Asset Store and get them for $20.

http://u3d.as/content/flow-studio/fairy-tale-characters/6WY

posted 1 month ago

Octagon is available on Leap Motion today

Octagon makes us happy. Great reviews from Cult of Mac, AppAdvice and Arcade Sushi. Featured in Fast-Reaction Games selection all over the world next to smash hits like Super Hexagon and Impossible Road. It also has hundreds of user reviews with a score of 4.6 stars in the App Store. Take a look at a few of them below: 

- An excellent combination of two of my favorite tablet games, Super Hexagon and Boson X. Raymond McHenry 

- Astoundingly addictive and visually stunning! ricksquared

- Intense, frantic, mazey, arcade runner. It’s madness; it’s maddening, I hate it so much, I’m addicted! Gee&J

- This game completely mesmerises you to feel like you are in he screen. I nearly scream when I die. MeowieCat 

- It is rare to find a game that actually tries to challenge the player rather than spoon feed them in to cheap highs. Minecraftcraftcraft

Octagon is now available on Leap Motion in the Airspace store http://bit.ly/octagonairspace and we believe we will also be able to bring it later this year to Android and Windows Phone users. If you still don’t have it on your iOS device then download it in the App Store at http://bit.ly/octagonappstore.

posted 1 month ago

Gangnam Style, Nyan Cat, What Does the Fox Say. Or Angry Birds, Doodle Jump, Flappy Bird… The world is crazy and no one really understands what’s behind the success of these viral hits. However, it’s fun to be a part of it, so why not make our own remake of the latest mobile smash hit. Meet Flappy Rocket on Leap Motion. Download it here: http://bit.ly/flappyrocket

posted 2 months ago

Orc’s Arena - Developing the other way

Today we’ve launched a unique project, Orc’s Arena. It’s not just a game, it represents a new approach. Imagine a “minimal viable product” typical for services in a form of a game, which waits for feedback and will be further developed based on the response of the players. 

Sortee, currently our most expensive title, took us almost a year to develop. Although we’ve done lot of interviews, closed testing, public testing and iteration cycles, it still is a risky approach when we bet on one card. Unfortunately, we haven’t won in the “App Store lottery” which was an expensive lesson learned. With this knowledge, we teamed up with with Lukas Korba to develop a very low cost game called Octagon few months ago. This time we did several rounds of testing with our target group recruited from hard-core members from the TouchArcade forum and the average 4.5 star rating with positive revenue shows us that we have successful results.

We take Orc’s Arena even further. The idea came from our main coder Petr Kolda, who was able to create 90% of the game prologue on his own using assets from the Unity Store and his own skills in 3D software and animations. We kicked-off only a short single player prologue and multiplayer mode with basic skills and weapons upgrades. Now we want to collect everyone‘s feedback first:  is the genre attractive, is our humor of good taste, is the design good enough? And most important are the gesture controls natural and is the game fun to play?

Leave your feedback and help us develop the other way!

Orc’s Arena for Leap Motion: http://bit.ly/orcsarena

Orc’s Arena for classic controls: http://bit.ly/orcsarenadesktop

posted 2 months ago

We are soon launching a prologue of our new game called Orc’s Arena. Just couple of days and it will be available in the Airspace store, exclusively for #leapmotion.

posted 3 months ago

Hard times (again)

We are just going through another “Death Valley” as we call the moments when we make critical decisions about our future. The disturbing part is the situation happens already after 6 months after the last one. The positive part is we’ve already survived three similar serious moments in the past. Constantly evaluating if the effort and fight is worth it, articles like the one I have just read give me the right kick off to be bold and persist.

19 Hard Things You Need To Do To Be Successful

via businessinsider, the original article

You have to make the call you’re afraid to make.
You have to get up earlier than you want to get up.
You have to give more than get in return right away.
You have to care more about others than they care about you.
You have to fight when you are already injured, bloody, and sore.
You have to feel unsure and insecure when playing if safe seems smarter.
You have to lead when no one else is following you yet.
You have to invest in yourself even though no one else is.
You have to look like a fool while you’re looking for answers you don’t have.
You have to grind out the details when it’s easier to shrug them off.
You have to deliver results when making excuses is an option.
You have to search for your own explanations even when you’re told to accept the “facts.”
You have to make mistakes and look like an idiot.
You have to try and fail and try again.
You have to run faster even though you’re out of breath.
You have to be kind to people who have been cruel to you.
You have to meet deadlines that are unreasonable and deliver results that are unparalleled.
You have to be accountable for your actions even when things go wrong.
You have to keep moving towards where you want to be no matter what’s in front of you.
You have to do the hard things. 
You have to make the call you’re afraid to make.
You have to get up earlier than you want to get up.
You have to give more than get in return right away.
You have to care more about others than they care about you.
You have to fight when you are already injured, bloody, and sore.
You have to feel unsure and insecure when playing if safe seems smarter.
You have to lead when no one else is following you yet.
You have to invest in yourself even though no one else is.
You have to look like a fool while you’re looking for answers you don’t have.
You have to grind out the details when it’s easier to shrug them off.
You have to deliver results when making excuses is an option.
You have to search for your own explanations even when you’re told to accept the “facts.”
You have to make mistakes and look like an idiot.
You have to try and fail and try again.
You have to run faster even though you’re out of breath.
You have to be kind to people who have been cruel to you.
You have to meet deadlines that are unreasonable and deliver results that are unparalleled.
You have to be accountable for your actions even when things go wrong.
You have to keep moving towards where you want to be no matter what’s in front of you.

Read more: http://danwaldschmidt.com/2014/01/attitude/hard-things#ixzz2qSBFvbEB

posted 3 months ago
tagged

How to get (and forget) $3 Billion in a snap

I have received a regular newsletter from Roger Hamilton 5 minutes ago, author of the Wealth Dynamics system which profoundly changed my business life and how I perceive different talents in people surrounding me. Roger is a very bright guy and in every newsletter is something worth spreading. This time it’s a story of Evan Spiegel of Snapchat.

How to get (and forget) $3 Billion in a snap

Two years ago Evan Spiegel came up with the app Snapchat as a college project. This week he turned down a $3 billion cash offer from Facebook to buy the company (!) 

What makes a 23 year old reject a $3 billion offer on a business which until today has had no revenues? How did one idea grow so quick so fast? What can you learn from a freak growth story like Snapchat’s? 

In September 2011 Evan and his partner, Bobby Murphy, came up with the idea of Snapchat as their class project at Stamford, and set up the company from Evan’s father’s sitting room (Evan still lives with his Dad). 

Last year, Evan dropped out of college to work on Snapchat. Today, more than 350 million images are shared on Snapchat every day (already four times more than Instagram). 

Here’s 3 lesser known things about the Snapchat story: 

1. DO THE OPPOSITE OF EVERYONE 

While everyone was trying to copy success stories like Facebook and Instagram, that keep all your posts and photos forever, Snapchat came from the opposite direction. As Evan says “A buddy of mine was bummed about a photo he sent. When Bobby and I built the prototype (where photos and videos are deleted soon after being received), we realised how much fun we were having sending the photos back and forth.” 

2. TRY, TRY AND TRY AGAIN 

At college, Evan and Bobby tried over 50 different ideas before getting to Snapchat. When they got to that, no one liked it. Evan took the idea to his design class for review and says “All the VCs and people who came through were like ‘This is the dumbest thing ever… So, obviously, I went back to Bobby and I was like, ‘Oh, they really liked it!’” 

"People call it an overnight success," Evan says, "But it was anything but.” If they had listened to the ‘experts’, Snapchat would never have gotten off the ground. 

3. RELY ON YOUR EARLY CUSTOMERS 

With no support, they both thought the idea would fail: “We didn’t think we were ever going to raise venture capital.” All they knew was they liked it and wanted to keep working on it. But while the grown adults thought it a silly idea, the app began going viral in high schools in California. 

That’s how they attracted funding. As Evan recalls, “This guy named Jeremy Liew, who works at Lightspeed Ventures, one of his partners, Barry Eggers had a daughter who was using Snapchat. She said her 3 favorite apps that everyone was using at her high school were Angry Birds, Instagram and Snapchat. So Jeremy sent me a Facebook message.” 

"I ended up meeting with him and showed him some of the early data we had. That was the month we were not going to be able to pay our server bills any more. Bobby had a job that was paying for the server bills at the time. And it just got too expensive, so the timing was awesome. My dad didn’t want to pay for disappearing photos any more.” 

What can we learn from Evan’s story? If you’re working on something you love, and the people using your product love it too, don’t listen to the ‘experts’ telling you what can’t be done. 

The greatest barrier to progress is the ‘illusion of knowledge’. Those who ‘know best’ rarely know ‘what’s next’. 

As for Evan turning down $3 billion from Mark Zuckerberg, what comes next? How long will Evan keep living with his Dad? Evan’s reply: “Until he kicks me out.”

Follow your Genius!

Roger James Hamilton

Founder, Entrepreneurs Institute

posted 4 months ago
tagged

Flow Studio’s Leap Motion showreel featuring Midnight, Sortee, HandWAVE, Power of Logic and Mephisto.

posted 5 months ago

Interactive slot machines portfolio by Flow Studio

Forbes fair is one of the major business events in the lottery business in the Central Europe. Synot as a technology leader grabbed visitors attention by an interactive motion controlled presentation using the Leap Motion controller which accurately tracks hand gestures. 

posted 6 months ago
tagged leapmotion